Film Review
One of the most significant developments over the past few decades is
the extent to which our connection with the physical world has been
eroded by increasing exposure to a virtual substitute. We spend
less and less of our time interacting with others and the world around
us, and more time sitting in front of a computer or television screen,
our attention monopolised by whatever distractions cyberspace or
computer game designers can serve up for us. Extrapolating
forwards, it seems likely that there will be a time, not too far distant,
when we will no longer be able to distinguish reality from a simulated
alternative. Indeed, the technology presently exists to allow
individuals to lead entirely virtual lives, within a universe designed
to their own specification. What is now a real possibility was
scarcely conceivable when Alain Jessua directed
Jeu de massacre, a film that
scarily anticipates the emergence of 'hyperreality' as a social
phenomenon with incredibly far reaching consequences.
Prior to this, Jessua had garnered international acclaim with his
provocative debut feature,
La Vie
à l'envers (1964), which shows a seemingly well-adjusted
man withdrawing into himself and finding a greater sense of personal
well-being as a result, whilst being judged insane by the world
around him. In
Jeu de massacre,
Jessua goes one step further in showing how flexible our perception of
reality can be, and how easily it can be distorted by cultural
influences, in this case the adventures of a comicbook hero.
Reality, as we perceive it, is not something solid and immutable like a
block of concrete. It is more like Plasticine, shaped and moulded
for us by those within whom we place our trust. Whenever we
listen to a politician speak, watch a film or read a book, our view of
reality is altered. Hyperreality is an extreme case, when fantasy
takes over and becomes indistinguishable from fact.
Jeu de massacre revolves
around two dissimilar individuals who develop an unlikely symbiotic
relationship - a burnt-out writer of lurid comicbooks (a weirdly
unlikeable Jean-Pierre Cassel) and a playboy with a wildly overactive
imagination (a likeably weird Michel Duchaussoy). Together, they
create a successful comic-strip character, Michel Dé, who starts
out as a womanising bankrobber and ends up as a woman-hating psychotic
killer. Along the way, the playboy totally loses his grip on
reality and starts to play out his alter ego's comicbook adventures for
real. Reality and fantasy become merged not only for the playboy,
but also for the writer and his wife (sixties babe Claudine Auger), who are soon caught up in his
insane exploits. The crazy melange of real-life incident and
comicbook fantasy is punctuated by some abrupt narrative breaks in
which pop art graphics are flung onto the screen, accompanied by some
suitably 'pop arty' music by avant-garde composer Jacques Loussier.
The result is a film that manages to be both hilariously zany and
subtly disturbing, and the more you reflect on it afterwards the more
disturbing it becomes. The playboy featured in the film
(Duchaussoy plays him as a cross between Austin Powers and Norman Bates
- you love him and fear him in equal measure) represents an extreme
case of someone who is particularly susceptible to hyperreality, owing
to the fact that he is already cocooned from real life by his wealth
and an over-protective mother (who is almost as bonkers as he
is). Even so, we can hardly avoid seeing something of ourselves
in this spoiled fantasist - we share his need to escape from the
mundanity of existence, to live a more interesting and exciting
life. Who wouldn't live out a comicbook fantasy, if given a
chance?
When Jessua made this film, television, books and cinema were the
primary means by which most people found escape. Today, he have
far more involving diversions - 3D films, computer games and other
forms of hi-tech amusement offering sensory experiences just as
gratifying as those to be found in the physical world. Like the
playboy in Jessua's film, we are all gradually surrendering our grip on reality
as we succumb increasingly to the more satisfying synthetic alternative
that is offered us. How long will it be before every one of us
loses contact with the real world and becomes the lead player in an
individually customised virtual universe? Who knows, it may
already have happened...
© James Travers, Willems Henri 2014
The above content is owned by frenchfilms.org and must not be copied.
Next Alain Jessua film:
Traitement de choc (1973)
Film Synopsis
The author of a series of comic books, Pierre Meyrand is suffering from
a severe case of writer's block. When he receives an invitation
to the house of Bob Neuman, a great admirer of his work, in Switzerland
he cautiously accepts, accompanied by his wife Jacqueline, who
illustrates his books. It turns out that Bob is a chronic
mythomaniac who likes nothing better than to spin fantastic
tales. Bob's stories involve characters that bear more than a
passing resemblance to those in Pierre's books and give the author
ideas for his next work. Things take a bizarre turn when Bob
starts to follow Pierre's new book to the letter, and so a dangerous
killer is unleashed on the town of Neuchatel...
© James Travers
The above content is owned by frenchfilms.org and must not be copied.